Garner Hall

Eliminating distractions and making productivity fun.

Garner Hall. Duke ’30. Scroll.

Phone addiction is one of the biggest problems we face, and will continue to face in the years to come.

Because almost everyone faces it, we don’t realize that we’re addicted.

A day

5 hours

The rest of your life

15 years

on your phone.

Let’s build a future where we live in reality more often than not.

Journey's beach scene in pixel art: a knight sits by a campfire at dusk while waves roll in.

Journey

A screen time app that plays like a pixel art video game. 100,000+ downloads.

startjourney.app

Tab Eater

A desktop chameleon who eats the tabs you shouldn’t be on. Still hatching.

tabeater.app

Brain Nourishment

Built as a brand that reminded people there was more to Instagram. It has since grown into one of the largest media presences focusing on good news from around the world and combatting negative news.

5.9 million followers · 140+ countries

instagram.com/brainnourishment

Research

Co-authored research on social media use with USC and the University of Melbourne.

The Monkey Code world: a pixel art office where monkeys work at desks beside a whiteboard that reads debugging.

Monkey Code

A visual world where AI coding agents live in your repo.

Upcoming

In a world of vibe coded slop, let’s build things that are
unique.

With people designing and crafting them behind each interface, so tools feel like more than just a means of productivity.

Now close this tab.

© 2026 Garner Hall